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INI File  |  1999-04-02  |  53KB  |  2,198 lines

  1. ; ******************************************************************************
  2. ; ********************                            ********************
  3. ; ********************            SLAVEZERO.INI        ********************
  4. ; ********************                            ********************
  5. ; ******************************************************************************
  6.  
  7.  
  8. [Main Options]
  9. ; Debug Scripts is the master switch for Design Debugging
  10. ; If this is 0, none of the debug windows will open
  11. Debug Scripts    =    0
  12.  
  13. ; zLevel chooses the next map via the following entries.
  14. ; Change the mapnames or re-order maps by altering these fields.
  15. Mission_Startup        =    Mission07_A
  16. Mission01        =     Mission07_A
  17. ; J.A.M. For GDC, go back to startup menu after mission1 ends
  18. Mission02        =     Mission02
  19. Mission05        =     Mission05
  20. Mission07_A        =    Mission07_A
  21. Mission07_B        =    Mission07_B
  22. Mission07_C        =    Mission07_C
  23. Mission08        =     Mission07_A
  24. M08_B            =    M08_B
  25. M08_C            =    M08_C
  26. Mission09        =     Mission09
  27. Mission11        =     Mission11
  28. Mission12        =     Mission12
  29. Mission13        =     Mission13
  30.  
  31.  
  32. [wDSound]
  33. Debug Script    =    0
  34.  
  35. ; ******************************************************************************
  36. ; ********************                             ********************
  37. ; ********************            MISC                 ********************
  38. ; ********************                             ********************
  39. ; ******************************************************************************
  40. [zWeather]
  41. Thunder1 Sound    =    E_thunder_ambient_01
  42. Thunder2 Sound    =    E_thunder_ambient_02
  43. Rain Sound        =    E_rain_ambient_01
  44.  
  45. ; ******************************************************************************
  46. ; ********************                             ********************
  47. ; ********************            WEAPONS             ********************
  48. ; ********************                             ********************
  49. ; ******************************************************************************
  50.  
  51. ;    SLUGS
  52.  
  53.  
  54. [zBullet]
  55. Riccochet1Sound        =    e_ricochet_01
  56. Riccochet1PitchMin    =    -4000
  57. Riccochet1PitchMax    =    2000
  58.  
  59. Riccochet2Sound        =    e_ricochet_02
  60. Riccochet2PitchMin    =    -4000
  61. Riccochet2PitchMax    =    2000
  62.  
  63. Riccochet3Sound        =    e_ricochet_03
  64. Riccochet3PitchMin    =    -4000
  65. Riccochet3PitchMax    =    2000
  66.  
  67.  
  68.  
  69. [zAvenger]
  70. FireDelayL            =    0.25
  71. FireDelayS            =    0.25
  72. DropDebounceDelay        =     2.0
  73. FadeAwayDelay        =     10.0
  74. FireSoundLoop        =     w_avenger_gun_fire_outro
  75. FireSoundOutro        =     w_avenger_gun_fire_outro
  76. DrySound            =    w_avenger_gun_dry
  77. ReadySound            =    w_weapon_readied
  78. StowSound            =    w_weapon_stow
  79. BulletDamage        =     0.25
  80. BulletSpeed            =     10
  81.  
  82.  
  83.  
  84. [zIronRoar]
  85. FireDelay            =    0.125
  86. DropDebounceDelay        =     0.125
  87. FadeAwayDelay        =     10.0
  88. FFeffect            =    Fire_Ironroar
  89. FireSoundLoop        =    w_ironroar_gun_fire_loop
  90. FireSoundOutro        =    w_ironroar_gun_fire_outro
  91. DrySound            =    w_ironroar_gun_dry
  92. ReadySound            =    w_ironroar_gun_reload
  93. StowSound            =    w_weapon_stow
  94. BulletDamage        =     0.25
  95. BulletSpeed            =     100
  96.  
  97.  
  98. [zCyclone]
  99. FireDelay            =    0.125
  100. DropDebounceDelay        =     2.0
  101. FadeAwayDelay        =     10.0
  102. FireSoundLoop        =     w_cyclone_gun_fire_loop
  103. FireSoundOutro        =     w_cyclone_gun_fire_outro
  104. DrySound            =    w_cyclone_gun_dry
  105. ReadySound            =    w_cyclone_gun_reload
  106. StowSound            =    W_WEAPON_STOW
  107. BulletDamage        =     0.50
  108. BulletSpeed            =     100
  109.  
  110.  
  111. [zSiegeCannon]
  112. FireDelay            =    2
  113. FFeffect            =    Fire_SiegeCannon
  114. FireSoundLoop        =    w_Seige_gun_fire
  115. FireSoundOutro        =    w_Seige_gun_fire_outro
  116. DrySound            =    w_cyclone_gun_dry
  117. ReadySound            =    w_Seige_gun_load
  118. StowSound            =    w_weapon_stow
  119. HitSound            =    e_ricochet_01
  120. DropDebounceDelay        =    2.0
  121. FadeAwayDelay        =    10.0
  122. BulletDamage        =    16.0
  123. BulletSpeed            =    12.0
  124. BulletGravity        =    -0.02
  125. Explosion Damage        =    10.0
  126. Explosion Radius        =    20.0
  127. Explosion Force        =    0.0
  128.  
  129.  
  130. ;    ENERGY
  131.  
  132.  
  133. [zDmatRifle]
  134. FireDelay            =    0.5
  135. FFeffect            =    Fire_DmatRifle
  136. FireSoundLoop        =    b_boss1_fire1_loop
  137. FireSoundOutro        =    b_boss1_fire1_outro
  138. DrySound            =    w_cyclone_gun_dry
  139. ReadySound            =    w_weapon_ready_2
  140. StowSound            =    w_weapon_stow
  141. HitSound            =    w_plasma200_bullet_hit
  142. DropDebounceDelay        =    2.0
  143. FadeAwayDelay        =    10.0
  144. BulletDamage        =    80.0
  145. BulletSpeed            =    15.0
  146. BulletGravity        =    0.0
  147.  
  148.  
  149.  
  150. [zPlasmaBullet]
  151. ExplosionSound        =    w_plasma200_bullet_hit
  152. FlySound            =    w_plasma200_bullet_loop
  153. FlyPitchMin            =    -2000
  154. FlyPitchMax            =    2000
  155.  
  156.  
  157.  
  158. [zPlasma200]
  159. FireDelay            =    0.5
  160. Splatter Damage        =    0.0
  161. Splatter Radius        =    20.0
  162. DropDebounceDelay        =    2.0
  163. FadeAwayDelay        =    10.0
  164. FFeffect            =    Fire_Plasma200
  165. FireSound            =    w_plasma200_gun_fire
  166. FireSoundPitchMin        =    -1000
  167. FireSoundPitchMax        =    1000
  168. DrySound            =    w_cyclone_gun_dry
  169. ReadySound            =    w_plasma200_clip_load
  170. StowSound            =    w_weapon_stow
  171. ShotDamage            =    1.0
  172. ShotStartSpeed        =    7.0
  173. ShotMaxSpeed        =      9.0
  174.  
  175.  
  176.  
  177. [zPlasmaBurst]
  178. FireDelay            =    1
  179. DropDebounceDelay        =    2.0
  180. FadeAwayDelay        =    10.0
  181. FFeffect            =    Fire_Plasma200
  182. FireSound            =    w_plasmaburst_gun_fire
  183. FireSoundPitchMin        =    -1000
  184. FireSoundPitchMax        =    1000
  185. DrySound            =    w_cyclone_gun_dry
  186. ReadySound            =    w_weapon_ready_2
  187. StowSound            =    w_weapon_stow
  188. ShotDamage            =    0.43
  189. Splatter Damage        =    0.0
  190. Splatter Radius        =    0.0
  191. ShotStartSpeed        =    5.0
  192. ShotMaxSpeed        =     8.0
  193. Spread Angle        =      -3.5
  194.  
  195.  
  196.  
  197. [zPlasmaRailCannon]
  198. FireDelay            =    2
  199. BeamOnTime            =    0.1
  200. Damage            =    8.0
  201. FFeffect            =    Fire_plasmarail
  202. FireSound            =    w_plasmarail_fire
  203. DrySound            =    w_cyclone_gun_dry
  204. ReadySound            =    w_plasmarail_charge
  205. StowSound            =    w_weapon_stow
  206. HitSound            =    w_plasma200_bullet_hit
  207. DropDebounceDelay        =    2.0
  208. FadeAwayDelay        =    10.0
  209.  
  210.  
  211.  
  212. [zPlasma400]
  213. DamageDelay            =    1.0        ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
  214. BeamDamage            =     1.0
  215. DropDebounceDelay        =    2.0
  216. FadeAwayDelay        =    10.0
  217. FFeffect            =    Fire_plasma400
  218. FireSound            =    w_p400_gun_fire_loop
  219. FireSoundOutro        =    w_p400_gun_fire_outro
  220. DrySound            =    w_cyclone_gun_dry
  221. ReadySound            =    w_weapon_ready_2
  222. StowSound            =    w_weapon_stow
  223.  
  224.  
  225. ;    ROCKETS
  226.  
  227.  
  228. [zRocket]
  229. FlyPitchMin            =    -2000
  230. FlyPitchMax            =    2000
  231. ExplosionSound        =    W_SHRIEKER_BULLET_HIT
  232.  
  233. [zGuidedRocket]
  234. Fly Pitch Min        =    0
  235. Fly Pitch Max        =    0
  236. Fly Sound            =    w_shrieker_bullet_loop
  237. Explosion Sound        =    e_explosion_generic_04
  238.  
  239. [zShrieker]
  240. FireDelay            =    1.0
  241. DropDebounceDelay        =     2.0
  242. FadeAwayDelay        =     10.0
  243. FFeffect            =    Fire_Shrieker
  244. DrySound            =    w_shrieker_gun_dry
  245. FireSound            =    w_shrieker_gun_fire
  246. ReadySound            =    w_shrieker_clip_load
  247. StowSound            =    w_weapon_stow
  248. FireSoundPitchMax        =    2000
  249. FireSoundPitchMin        =    -1000
  250. MissileSpeed        =    10.0
  251. MissileDamage        =    1.5
  252. MissileSplatterDamage    =    1.5
  253. MissileSplatterRadius    =    50.0
  254.  
  255.  
  256.  
  257. [zStoneDog]
  258. FireDelay            =    1.0
  259. DropDebounceDelay        =     2.0
  260. FadeAwayDelay        =     10.0
  261. FFeffect            =    Stone_Dog
  262. FireSound            =    W_SHRIEKER_GUN_FIRE
  263. DrySound            =    W_SHRIEKER_GUN_DRY
  264. ReadySound            =    w_stonedog_gun_reload
  265. StowSound            =    W_WEAPON_STOW
  266. missilespeed         =    10.0
  267. MissileDamageDumb        =    1.5
  268. MissileDamageGuided    =    1.5
  269. MissileYawClipAngle     =     14.0
  270. MissilePitchClipAngle     =     14.0
  271. MissileTurnTimeLimit     =     8.0
  272. MissileLifespan         =    12.0
  273. MissileSplatterDamage    =    1.5
  274. MissileSplatterRadius    =    50.0
  275.  
  276.  
  277.  
  278. [zValhallaMissile]
  279. ExplosionSound        =    w_firestreak_bullet_hit
  280. FlySound            =    w_shrieker_bullet_loop
  281. FlyPitchMin            =    -2000
  282. FlyPitchMax            =    2000
  283.  
  284.  
  285. [zValhalla]
  286. FireDelay            =    1.0
  287. FFeffect            =    Fire_Valhalla
  288. FireSound            =    w_Valhalla_gun_fire
  289. FireSoundPitchMin        =    -1000
  290. FireSoundPitchMax        =    2000
  291. DrySound            =    w_shrieker_gun_dry
  292. ReadySound            =    w_Valhalla_gun_reload
  293. StowSound            =    w_weapon_stow
  294. DropDebounceDelay        =    2.0
  295. FadeAwayDelay        =    10.0
  296. MissileSpeed        =    10.0
  297. MissileDamage        =    3.0
  298. SubMissileDamage        =      1.5
  299. SubMissileGravity        =       -0.001
  300. SplitDistance        =    800.0
  301. SplitExplosionRadius    =    100.0
  302. SplitExplosionDamage    =    1.5
  303. MissileLifeTimer        =       10.0
  304.  
  305.  
  306. [zZulu]
  307. FireDelay            =    0.167
  308. FFeffect            =    Zulu
  309. FireSound            =    w_valhalla_gun_fire
  310. DrySound            =    w_shrieker_gun_dry
  311. ReadySound            =    w_zulu_gun_reload
  312. StowSound            =    w_weapon_stow
  313. DropDebounceDelay        =    2.0
  314. FadeAwayDelay        =    10.0
  315. MissileSpeed        =    10.0
  316. MissileDamageGuided    =    1.5
  317. MissileClipYaw        =    6.0
  318. MissileClipPitch        =    6.0
  319. MissileTurnTimeLimit    =    8.0
  320. MissileLifespan        =    12.0
  321. MissileSplatterDamage    =    1.5
  322. MissileSplatterRadius    =    50.0
  323.  
  324.  
  325.  
  326. ; ******************************************************************************
  327. ; ********************                             ********************
  328. ; ********************            SENTINELS             ********************
  329. ; ********************                             ********************
  330. ; ******************************************************************************
  331.  
  332.  
  333. [zPiranha (Industrial)]
  334. Death Sound            =    a_piranha_death
  335. Hit Sound            =    a_sentinel_hit_03
  336. Step Sound            =    a_sentinel_step
  337. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  338. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  339. Fire Pitch Min        =    -2000
  340. Fire Pitch Max        =    1000
  341.  
  342. Shot Damage            =    1.0
  343. Shot Speed            =    5.0
  344. Shot Gravity        =    0.0
  345. Death Radius        =    30.0
  346. Death Radius Damage    =    2.0
  347.  
  348. Shot Delay Min        =    2.0
  349. Shot Delay Max        =    7.0
  350. Health            =    2.0
  351.  
  352. Pickup Delay Min        =    1.0
  353. Pickup Delay Max        =    5.0
  354. Throw Delay Min        =    1.0
  355. Throw Delay Max        =    5.0
  356.  
  357. ; weapon typ
  358. ; 0 = avenger
  359. ; 1 = ironroar
  360. Weapon Type            =    0
  361.  
  362. [zPiranha (Police)]
  363. Death Sound            =    a_piranha_death
  364. Hit Sound            =    a_sentinel_hit_03
  365. Step Sound            =    a_sentinel_step
  366. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  367. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  368. Fire Pitch Min        =    -2000
  369. Fire Pitch Max        =    1000
  370.  
  371. Shot Damage            =    1.5
  372. Shot Speed            =    5.0
  373. Shot Gravity        =    0.0
  374. Death Radius        =    30.0
  375. Death Radius Damage    =    1.0
  376.  
  377. Shot Delay Min        =    2.0
  378. Shot Delay Max        =    7.0
  379. Health            =    2.0
  380.  
  381. Pickup Delay Min        =    1.0
  382. Pickup Delay Max        =    5.0
  383. Throw Delay Min        =    1.0
  384. Throw Delay Max        =    5.0
  385.  
  386. ; weapon typ
  387. ; 0 = avenger
  388. ; 1 = ironroar
  389. Weapon Type    =    1
  390.  
  391. [zPiranha (Military)]
  392. Death Sound            =    a_piranha_death
  393. Hit Sound            =    a_sentinel_hit_03
  394. Step Sound            =    a_sentinel_step
  395. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  396. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  397. Fire Pitch Min        =    -2000
  398. Fire Pitch Max        =    1000
  399.  
  400. Shot Damage            =    2.0
  401. Shot Speed            =    5.0
  402. Shot Gravity        =    0.0
  403. Death Radius        =    30.0
  404. Death Radius Damage    =    2.0
  405.  
  406. Shot Delay Min        =    2.0
  407. Shot Delay Max        =    7.0
  408. Health            =    2.0
  409.  
  410. Pickup Delay Min        =    1.0
  411. Pickup Delay Max        =    5.0
  412. Throw Delay Min        =    1.0
  413. Throw Delay Max        =    5.0
  414.  
  415. ; weapon typ
  416. ; 0 = avenger
  417. ; 1 = ironroar
  418. Weapon Type    =    1
  419.  
  420. [zSentinel1 (Industrial)]
  421. Death Sound            =    a_regulator_death
  422. Hit Sound            =    a_sentinel_hit_01
  423. Step Sound            =    a_sentinel_step
  424. Fire Sound            =    w_shrieker_m_gun_fire
  425. Fire Pitch Min        =    -2000
  426. Fire Pitch Max        =    2000
  427. Hit Pitch Min        =    -2000
  428. Hit Pitch Max        =    2000
  429.  
  430. Missile Damage        =    8.0
  431. Missile Splatter Damage    =    4.0
  432. Missile Splatter Radius    =    50.0
  433. Missile Speed        =      4.0
  434. Death Radius        =    30.0
  435. Death Radius Damage    =    3.0
  436.  
  437. Death Sound            =    a_regulator_death
  438. Hit Sound            =    a_titan_hit_03
  439. Step Sound            =    a_titan_step
  440. Big Hit Damage        =    5
  441. Health            =    4.0
  442. Ambient Modifier        =    0.0
  443.  
  444. [zSentinel1 (Military)]
  445. Death Sound            =    a_regulator_death
  446. Hit Sound            =    a_sentinel_hit_01
  447. Step Sound            =    a_sentinel_step
  448. Fire Sound            =    w_shrieker_m_gun_fire
  449. Fire Pitch Min        =    -2000
  450. Fire Pitch Max        =    2000
  451. Hit Pitch Min        =    -2000
  452. Hit Pitch Max        =    2000
  453.  
  454. Missile Damage        =    10.0
  455. Missile Splatter Damage    =    6.0
  456. Missile Splatter Radius    =    60.0
  457. Missile Speed        =      4.5
  458. Death Radius        =    30.0
  459. Death Radius Damage    =    3.0
  460.  
  461. Big Hit Damage        =    5
  462. Health            =    4.0
  463. Ambient Modifier        =    0.0
  464.  
  465. [zJammer (Industrial)]
  466. Death Sound            =    e_explosion_generic_01
  467. Hit Sound            =    a_sentinel_hit_02
  468. Step Sound            =    a_sentinel_step
  469. Dry Sound            =    w_plasma_dry
  470. Fire Sound            =    w_plasma200_e_gun_fire
  471. Fire Pitch Min        =    -2000
  472. Fire Pitch Max        =    2000
  473. Explosion Sound        =    w_plasma200_bullet_hit
  474. Land Sound            =    a_sentinel_land_heavy
  475. Thrust Sound        =    a_jammer_fly_loop
  476.  
  477. Dodge Up Percent        =    0.0
  478. Shot Damage            =    3.0
  479. Shot Start Speed        =    3.0
  480. Shot Max Speed        =    25.0
  481. Shot Delay Min        =    2.0
  482. Shot Delay Max        =    5.0
  483. Shot Delay2 Min        =    2.0
  484. Shot Delay2 Max        =    5.0
  485. Num Shots Min        =    1
  486. Num Shots Max        =    1
  487. Plasma Splatter Damage    =    1.0
  488. Plasma Splatter Radius    =    10.0
  489.  
  490. Health            =    2.0
  491. Ambient Modifier        =    0.0
  492. Explode Hierarchy        =    -5.0
  493.  
  494. [zJammer (Military)]
  495. Death Sound            =    e_explosion_generic_01
  496. Hit Sound            =    a_sentinel_hit_02
  497. Step Sound            =    a_sentinel_step
  498. Dry Sound            =    w_plasma_dry
  499. Fire Sound            =    w_plasma200_e_gun_fire
  500. Fire Pitch Min        =    -2000
  501. Fire Pitch Max        =    2000
  502. Explosion Sound        =    w_plasma200_bullet_hit
  503. Land Sound            =    a_sentinel_land_heavy
  504. Thrust Sound        =    a_jammer_fly_loop
  505.  
  506. Dodge Up Percent        =    50.0
  507. Shot Damage            =    4.0
  508. Shot Start Speed        =    3.0
  509. Shot Max Speed        =    30.0
  510. Shot Delay Min        =    2.0
  511. Shot Delay Max        =    5.0
  512. Shot Delay2 Min        =    2.0
  513. Shot Delay2 Max        =    5.0
  514. Num Shots Min        =    3
  515. Num Shots Max        =    3
  516. Plasma Splatter Damage    =    1.0
  517. Plasma Splatter Radius    =    10.0
  518.  
  519. Health            =    2.0
  520. Ambient Modifier        =    0.0
  521. Explode Hierarchy        =    -5.0
  522.  
  523.  
  524. [zArbiter (Police)]
  525. Death Sound                =    a_piranha_death
  526. Hit Sound                =    a_sentinel_hit_02
  527. Step Sound                =    a_sentinel_step
  528. Dry Sound                =    w_plasma_dry
  529. Fire Sound                =    w_plasmaburst_gun_fire
  530. Shield Active Sound        =    w_plasma200_gun_fire
  531. Shield Hit Sound            =    a_arbiter_shield_hit
  532. Shield Destroyed Sound        =    e_explosion_small_02
  533. Jets Sound                =    a_jammer_fly_loop
  534.  
  535. Fire Pitch Min        =    -2000
  536. Fire Pitch Max        =    2000
  537. Explosion Sound        =    w_plasma200_bullet_hit
  538.  
  539. Death Radius        =    30.0
  540. Death Radius Damage    =    5.0
  541.  
  542. ;Horizontal Inaccuracy    =    15.0
  543. ;Horizontal Inaccuracy2    =    40.0
  544. Vertical Inacuracy    =    5.0
  545. Vertical Inacuracy2    =    10.0
  546. Shot Damage            =    1.0
  547. Shot Damage Radius     =     20.0
  548. Shot Speed            =      3
  549. Shot Spread Angle        =    -2.5
  550. Shot Delay Min        =    5.0
  551. Shot Delay Max        =    5.0
  552. Shot Delay2 Min        =    1
  553. Shot Delay2 Max        =    2
  554.  
  555. Health            =    2.0
  556. Shield Health        =    6.0
  557. Ambient Modifier        =    0.0
  558. Explode Hierarchy        =    -5.0
  559.  
  560. Backward Max Speed        =    -2.0
  561. Backward Acceleration        =    -2.0
  562. Backward Decceleration        =    2.0
  563. Forward Max Speed            =    3.0
  564. Forward Acceleration        =    2.0
  565. Forward Decceleration        =    -4.0
  566. Charge Max Speed            =    6.0
  567. Charge Acceleration        =    4.0
  568. Charge Decceleration        =    -2.0
  569.  
  570.  
  571. Shield Charge Min Distance    =    200.0
  572. Shield Charge Percentage    =    75.0
  573. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  574. Shield Damage            =    5.0
  575. Shield Force            =    50.0
  576.  
  577. Max Fall Speed            =    20.0
  578. Fall Acceleration            =    10.0
  579.  
  580. [zArbiter (Military)]
  581. Death Sound            =    a_piranha_death
  582. Hit Sound            =    a_sentinel_hit_02
  583. Step Sound            =    a_sentinel_step
  584. Dry Sound            =    w_plasma_dry
  585. Fire Sound            =    w_plasmaburst_gun_fire
  586. Shield Active Sound        =    w_plasma200_gun_fire
  587. Shield Hit Sound        =    a_arbiter_shield_hit
  588. Shield Destroyed Sound    =    e_explosion_small_02
  589. Jets Sound        =    a_jammer_fly_loop
  590.  
  591. Fire Pitch Min        =    -2000
  592. Fire Pitch Max        =    2000
  593. Explosion Sound        =    w_plasma200_bullet_hit
  594.  
  595. Death Radius        =    30.0
  596. Death Radius Damage    =    5.0
  597.  
  598. ;Horizontal Inaccuracy    =    15.0
  599. ;Horizontal Inaccuracy2    =    40.0
  600. Vertical Inacuracy    =    5.0
  601. Vertical Inacuracy2    =    10.0
  602. Shot Damage            =    1.0
  603. Shot Damage Radius     =     20.0
  604. Shot Speed            =      5
  605. Shot Spread Angle        =    -2.0
  606. Shot Delay Min        =    5.0
  607. Shot Delay Max        =    5.0
  608. Shot Delay2 Min        =    1
  609. Shot Delay2 Max        =    2
  610.  
  611. Health            =    2.0
  612. Shield Health        =    6.0
  613. Ambient Modifier        =    0.0
  614. Explode Hierarchy        =    -5.0
  615.  
  616. Backward Max Speed        =    -2.0
  617. Backward Acceleration        =    -2.0
  618. Backward Decceleration        =    2.0
  619. Forward Max Speed            =    3.0
  620. Forward Acceleration        =    2.0
  621. Forward Decceleration        =    -4.0
  622. Charge Max Speed            =    6.0
  623. Charge Acceleration        =    4.0
  624. Charge Decceleration        =    -2.0
  625.  
  626. Shield Charge Min Distance    =    200.0
  627. Shield Charge Percentage    =    75.0
  628. Shield Charge Lock Range    =    200.0        ; Distance at which he will no longer turn
  629. Shield Damage            =    5.0
  630. Shield Force            =    50.0
  631.  
  632. Max Fall Speed            =    30.0
  633. Fall Acceleration            =    20.0
  634.  
  635.  
  636. [zLilBuddy]
  637. Death Sound            =    e_explosion_glass_02
  638. Hit Sound            =    a_sentinel_hit_03
  639. Idle Sound            =    a_arbiter_buddy_loop
  640.  
  641. ; explosion types
  642. ;    0 = Small
  643. ;    1 = Glass
  644. ;    2 = Big
  645. Explosion Type        =    1
  646.  
  647. Health            =    1.0
  648.  
  649.  
  650.  
  651. [zRaider (Police)]
  652. Health            =    8.0
  653. Shot Damage            =    4.0
  654. Shot Time Min        =    0.7
  655. Shot Time Max        =    1.25
  656. Shot Delay Min        =    1.0
  657. Shot Delay Max        =    2.0
  658. Acceleration        =    0.5
  659.  
  660. Death Sound            =    a_piranha_death
  661. Hit Sound            =    a_sentinel_hit_03
  662. Fire Sound            =    a_raider_fire_loop
  663. Fire Outro Sound        =    a_raider_fire_outro
  664. Fly Sound            =    a_raider_fly_loop
  665. Fire Pitch Min        =    500
  666. Fire Pitch Max        =    1500
  667.  
  668. Death Explosion        =    e_explosion_core
  669.  
  670. [zRaider (Military)]
  671. Health            =    8.0
  672. Shot Damage            =    5.0
  673. Shot Time Min        =    0.7
  674. Shot Time Max        =    1.25
  675. Shot Delay Min        =    1.0
  676. Shot Delay Max        =    2.0
  677. Acceleration        =    0.5
  678.  
  679. Death Sound            =    a_piranha_death
  680. Hit Sound            =    a_sentinel_hit_03
  681. Fire Sound            =    a_raider_fire_loop
  682. Fire Outro Sound        =    a_raider_fire_outro
  683. Fly Sound            =    a_raider_fly_loop
  684. Fire Pitch Min        =    500
  685. Fire Pitch Max        =    1500
  686.  
  687. Death Explosion        =    e_explosion_core
  688.  
  689.  
  690. [zBlackWidow (Recluse)]
  691. Death Sound            =    a_piranha_death
  692. Hit1 Sound            =    a_sentinel_hit_01
  693. Hit2 Sound            =    a_sentinel_hit_02
  694. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  695. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  696. Step Sound            =    a_blackwidow_step
  697. Rise Sound            =    a_blackwidow_rise
  698. Lower Sound            =    a_blackwidow_lower
  699.  
  700. Fire Pitch Min        =    -2000
  701. Fire Pitch Max        =    2000
  702.  
  703. Health            =    4.0
  704. Pursuit Speed Min        =    90.0
  705. Pursuit Speed Max        =    120.0
  706. Shot Damage            =    1.0
  707. Shot Speed            =    5.0
  708. Shot Gravity        =    0.0
  709. Num Shots Min        =    5
  710. Num Shots Max        =    10
  711. Shot Delay Min        =    2.0
  712. Shot Delay Max        =    6.0
  713. Shot Delay2 Min        =    0.25
  714. Shot Delay2 Max        =    0.5
  715.  
  716. Ambient Modifier        =    0.0
  717. Explode Hierarchy        =    -5.0
  718. Fall Height                =    5.0
  719. Reactive Lag Delay        =    2.5
  720. Reactive Random Motion Delay    =    1.0
  721. Reactive Random Motion Duration    =    1.5
  722.  
  723. [zBlackWidow (Industrial)]
  724. Death Sound            =    a_piranha_death
  725. Hit1 Sound            =    a_sentinel_hit_01
  726. Hit2 Sound            =    a_sentinel_hit_02
  727. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  728. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  729. Step Sound            =    a_blackwidow_step
  730. Rise Sound            =    a_blackwidow_rise
  731. Lower Sound            =    a_blackwidow_lower
  732.  
  733. Fire Pitch Min        =    -2000
  734. Fire Pitch Max        =    2000
  735.  
  736. Health            =    4.0
  737. Pursuit Speed Min        =    90.0
  738. Pursuit Speed Max        =    120.0
  739. Shot Damage            =    1.0
  740. Shot Speed            =    5.0
  741. Shot Gravity        =    0.0
  742. Num Shots Min        =    5
  743. Num Shots Max        =    10
  744. Shot Delay Min        =    2.0
  745. Shot Delay Max        =    6.0
  746. Shot Delay2 Min        =    0.25
  747. Shot Delay2 Max        =    0.5
  748.  
  749. Ambient Modifier        =    0.0
  750. Explode Hierarchy        =    -5.0
  751. Fall Height                =    5.0
  752. Reactive Lag Delay        =    2.5
  753. Reactive Random Motion Delay    =    1.0
  754. Reactive Random Motion Duration    =    1.5
  755.  
  756. [zBlackWidow (Sovkhan)]
  757. Death Sound            =    a_piranha_death
  758. Hit1 Sound            =    a_sentinel_hit_01
  759. Hit2 Sound            =    a_sentinel_hit_02
  760. Fire Sound Loop        =    w_ironroar_m_gun_fire_loop
  761. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  762. Step Sound            =    a_blackwidow_step
  763. Rise Sound            =    a_blackwidow_rise
  764. Lower Sound            =    a_blackwidow_lower
  765.  
  766. Fire Pitch Min        =    -2000
  767. Fire Pitch Max        =    2000
  768.  
  769. Health            =    4.0
  770. Pursuit Speed Min        =    90.0
  771. Pursuit Speed Max        =    120.0
  772. Shot Damage            =    1.0
  773. Shot Speed            =    5.0
  774. Shot Gravity        =    0.0
  775. Num Shots Min        =    5
  776. Num Shots Max        =    10
  777. Shot Delay Min        =    2.0
  778. Shot Delay Max        =    6.0
  779. Shot Delay2 Min        =    0.25
  780. Shot Delay2 Max        =    0.5
  781.  
  782. Ambient Modifier        =    0.0
  783. Explode Hierarchy        =    -5.0
  784. Fall Height                =    5.0
  785. Reactive Lag Delay        =    2.5
  786. Reactive Random Motion Delay    =    1.0
  787. Reactive Random Motion Duration    =    1.5
  788.  
  789. [zGhostSpider (Industrial)]
  790. Step Land Sound        =    a_ghost_step_land_loop
  791. Step Water Sound        =    a_ghost_step_water_loop
  792. Warning Sound        =    a_ghost_beep
  793. Explosion Sound        =    a_ghost_attack
  794.  
  795. Explosion Damage        =    10.0
  796. Explosion Radius        =    20.0
  797. Explosion Force        =    5.0
  798. Explosion Template    =    e_explosion_core
  799.  
  800. Attack Speed        =    120.0
  801. Attack Delay Min        =    2.0
  802. Attack Delay Max        =    5.0
  803. Attach Time            =    5.0
  804.  
  805. Pursuit Speed Min        =    90.0
  806. Pursuit Speed Max        =    120.0
  807. Scatter Speed        =    90.0
  808.  
  809. Health            =    1.0
  810. Gravity            =    -0.05
  811. Scent Time Delay Min    =    0.05
  812. Scent Time Delay Max    =    0.05
  813. Scent Turn Rate        =    0.05
  814.  
  815.  
  816.  
  817. [zGhostSpider (Sovkhan)]
  818. Step Land Sound        =    a_ghost_step_land_loop
  819. Step Water Sound        =    a_ghost_step_water_loop
  820. Warning Sound        =    a_ghost_beep
  821. Explosion Sound        =    a_ghost_attack
  822.  
  823. Explosion Damage        =    10.0
  824. Explosion Radius        =    20.0
  825. Explosion Force        =    5.0
  826. Explosion Template    =    e_explosion_core
  827.  
  828. Attack Speed        =    120.0
  829. Attack Delay Min        =    2.0
  830. Attack Delay Max        =    5.0
  831. Attach Time            =    5.0
  832.  
  833. Pursuit Speed Min        =    90.0
  834. Pursuit Speed Max        =    120.0
  835. Scatter Speed        =    90.0
  836.  
  837. Health            =    1.0
  838. Gravity            =    -0.05
  839. Scent Time Delay Min    =    0.05
  840. Scent Time Delay Max    =    0.05
  841. Scent Turn Rate        =    0.5
  842.  
  843.  
  844.  
  845. [zUmberKnight (Military)]
  846. Shot Damage            =    12.0
  847. Shot Speed            =    5.0
  848. Shot Gravity        =    -0.01
  849. Shot Delay Min        =    1.0
  850. Shot Delay Max        =    3.0
  851.  
  852. Health            =    16.0
  853. Death Radius        =    30.0
  854. Death Radius Damage    =    3.0
  855. Turn Rate            =    1.5
  856. Retreat Speed        =    -80.0
  857. Punch Damage        =    2.0
  858. Punch Force            =    50.0
  859. Punch Range            =    100.0
  860. Lance Charge Percentage    =    10.0
  861. Lance Charge Lock Range    =    200.0
  862. Lance Damage        =    2.0
  863. Lance Force            =    50.0
  864. Big Hit Damage        =    5.0
  865. Fall Height            =    5.0
  866.  
  867. Death Sound            =    a_piranha_death
  868. Hit Sound            =    a_sentinel_hit_02
  869. Step Sound            =    a_sentinel_step
  870. Fire Sound            =    w_shrieker_m_gun_fire
  871. Shield Activated Sound    =    a_umberknight_shield_plant
  872. Shield Hit Sound        =    a_titan_hit_03
  873. Fire Pitch Min        =    -2000
  874. Fire Pitch Max        =    2000
  875. Hit Pitch Min        =    -2000
  876. Hit Pitch Max        =    2000
  877.  
  878. [zUmberKnight (Sovkhan)]
  879. Shot Damage            =    12.0
  880. Shot Speed            =    5.0
  881. Shot Gravity        =    -0.01
  882. Shot Delay Min        =    1.0
  883. Shot Delay Max        =    3.0
  884.  
  885. Health            =    16.0
  886. Death Radius        =    30.0
  887. Death Radius Damage    =    3.0
  888. Turn Rate            =    1.5
  889. Retreat Speed        =    -80.0
  890. Punch Damage        =    2.0
  891. Punch Force            =    50.0
  892. Punch Range            =    100.0
  893. Lance Charge Percentage    =    10.0
  894. Lance Charge Lock Range    =    200.0
  895. Lance Damage        =    2.0
  896. Lance Force            =    50.0
  897. Big Hit Damage        =    5.0
  898. Fall Height            =    5.0
  899.  
  900. Death Sound            =    a_piranha_death
  901. Hit Sound            =    a_sentinel_hit_02
  902. Step Sound            =    a_sentinel_step
  903. Fire Sound            =    w_shrieker_m_gun_fire
  904. Shield Activated Sound    =    a_umberknight_shield_plant
  905. Shield Hit Sound        =    a_titan_hit_03
  906. Fire Pitch Min        =    -3000
  907. Fire Pitch Max        =    1000
  908. Hit Pitch Min        =    -3000
  909. Hit Pitch Max        =    1000
  910.  
  911.  
  912. [zTitan (Police)]
  913. Death Sound                =    a_regulator_death
  914. Hit Sound                =    a_slave0_hit_01
  915. Step Sound                =    a_titan_step
  916. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  917. Rail Charge Sound            =    a_titan_gun_arm_charge
  918. Rail Fire Sound            =    a_titan_gun_arm_fire
  919. Hand Attack Sound            =    a_titan_arm_swipe
  920. Land Sound                =    a_sentinel_land_heavy
  921.  
  922. Rocket Fire Pitch Min        =    0
  923. Rocket Fire Pitch Max        =    0
  924. Step Pitch Min            =    -2000
  925. Step Pitch Max            =    2000
  926. Hit Pitch Min            =    -2000
  927. Hit Pitch Max            =    2000
  928.  
  929. Health                =    10.0
  930. Hand Damage                =    10.0
  931. Rail Damage                =    10.0
  932. Rail Shot Delay Min        =    2.0
  933. Rail Shot Delay Max        =    3.0
  934. Rail Shot Delay2 Min        =    0.0
  935. Rail Shot Delay2 Max        =    0.5
  936. Num Rail Shots Min        =    1
  937. Num Rail Shots Max        =    1
  938.  
  939. Cluster Damage            =    12.0
  940. Cluster Shot Delay        =    2.0
  941. Fall Height                =    5.0
  942. Max Fall Speed            =    30.0
  943. Fall Acceleration            =    20.0
  944.  
  945. Death Radius            =    60.0
  946. Death Radius Damage        =    6.0
  947. Max Rail Yaw            =    55.0
  948. Max Rail Pitch            =    55.0
  949.  
  950. Debug Script            =    0
  951.  
  952. [zTitan (Military)]
  953. Death Sound                =    a_regulator_death
  954. Hit Sound                =    a_slave0_hit_01
  955. Step Sound                =    a_titan_step
  956. Rocket Fire Sound            =    W_SHRIEKER_GUN_FIRE
  957. Rail Charge Sound            =    a_titan_gun_arm_charge
  958. Rail Fire Sound            =    a_titan_gun_arm_fire
  959. Hand Attack Sound            =    a_titan_arm_swipe
  960. Land Sound                =    a_sentinel_land_heavy
  961.  
  962. Rocket Fire Pitch Min        =    0
  963. Rocket Fire Pitch Max        =    0
  964. Step Pitch Min            =    0
  965. Step Pitch Max            =    0
  966. Hit Pitch Min            =    0
  967. Hit Pitch Max            =    0
  968.  
  969. Health                =    10
  970. Hand Damage                =    12.0
  971. Rail Damage                =    12.0
  972. Rail Shot Delay Min        =    2.0
  973. Rail Shot Delay Max        =    3.0
  974. Rail Shot Delay2 Min        =    0.0
  975. Rail Shot Delay2 Max        =    0.5
  976. Num Rail Shots Min        =    1
  977. Num Rail Shots Max        =    1
  978. Cluster Damage            =    15.0
  979. Cluster Shot Delay        =    2.0
  980. Fall Height                =    5.0
  981. Max Fall Speed            =    80.0
  982. Fall Acceleration        =    40.0
  983. Death Radius            =    60.0
  984. Death Radius Damage        =    6.0
  985. Max Rail Yaw            =    55.0
  986. Max Rail Pitch            =    55.0
  987.  
  988. Debug Script            =    0
  989.  
  990. [zTitanCluster]
  991. ExplosionSound            =    e_explosion_big_01
  992. Height                =   150.0
  993.  
  994.  
  995.  
  996. [zShiva (Military)]
  997. P400 Damage            =    3.0
  998. P400 Duration Min        =    5.0
  999. P400 Duration Max        =    10.0
  1000. P200 Damage            =    5.0
  1001. P200 Splatter Damage    =    5.0
  1002. P200 Splatter Radius    =    20.0
  1003.  
  1004. Rocket Damage        =    5.0
  1005. Rocket Splatter Damage    =    5.0
  1006. Rocket Splatter Radius    =    60.0
  1007. Rocket Speed        =    3.5
  1008. Rocket Yaw Clip Angle    =    10.0
  1009. Rocket Pitch Clip Angle    =    10.0
  1010. Rocket Turn Time Limit    =    8.0
  1011. Rocket Turn Delay        =    0.2
  1012. Rocket Lifespan        =    12.0
  1013.  
  1014. Health            =    32
  1015. Shot Delay Min        =    5.0
  1016. Shot Delay Max        =    10.0
  1017.  
  1018. Death Explosion        =    e_explosion_core
  1019. Death Radius            =    60.0
  1020. Death Radius Damage        =    6.0
  1021. Explode Hierarchy        =    -5.0
  1022. Fall Height            =    5.0
  1023.  
  1024. Death Sound            =    a_regulator_death
  1025. Hit Sound            =    a_slave0_hit_02
  1026. Step Sound            =    a_titan_step
  1027. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1028. P400 Charge Sound        =    a_titan_gun_arm_charge
  1029. P400 Fire Sound        =    a_shiva_fire_loop
  1030. P400 Hit Sound        =    w_p400_sizzle_loop
  1031. P200 Fire Sound        =    w_plasma200_gun_fire
  1032. Rocket Fire Pitch Min    =    -2000
  1033. Rocket Fire Pitch Max    =    3000
  1034. Step Pitch Min        =    -3000
  1035. Step Pitch Max        =    2000
  1036. Hit Pitch Min        =    -3000
  1037. Hit Pitch Max        =    2000
  1038.  
  1039. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1040.  
  1041. Debug Script        =    0
  1042.  
  1043. [zShiva (Sovkhan)]
  1044. P400 Damage            =    6.0
  1045. P400 Duration Min        =    5.0
  1046. P400 Duration Max        =    10.0
  1047. P200 Damage            =    4.0
  1048. P200 Splatter Damage    =    4.0
  1049. P200 Splatter Radius    =    10.0
  1050.  
  1051. Rocket Damage        =    10.0
  1052. Rocket Splatter Damage    =    6.0
  1053. Rocket Splatter Radius    =    80.0
  1054. Rocket Speed        =    4.0
  1055. Rocket Yaw Clip Angle    =    6.0
  1056. Rocket Pitch Clip Angle    =    4.0
  1057. Rocket Turn Time Limit    =    8.0
  1058. Rocket Turn Delay        =    0.2
  1059. Rocket Lifespan        =    12.0
  1060.  
  1061. Health            =    32
  1062. Shot Delay Min        =    5.0
  1063. Shot Delay Max        =    10.0
  1064.  
  1065. Death Explosion        =    e_explosion_core
  1066. Death Radius            =    60.0
  1067. Death Radius Damage        =    6.0
  1068. Explode Hierarchy        =    -5.0
  1069. Fall Height            =    5.0
  1070.  
  1071. Death Sound            =    a_regulator_death
  1072. Hit Sound            =    a_slave0_hit_02
  1073. Step Sound            =    a_titan_step
  1074. Rocket Fire Sound        =    a_titan_gun_missile_fire
  1075. P400 Charge Sound        =    a_titan_gun_arm_charge
  1076. P400 Fire Sound        =    a_shiva_fire_loop
  1077. P400 Hit Sound        =    w_p400_sizzle_loop
  1078. P200 Fire Sound        =    w_plasma200_gun_fire
  1079. Rocket Fire Pitch Min    =    -2000
  1080. Rocket Fire Pitch Max    =    3000
  1081. Step Pitch Min        =    -3000
  1082. Step Pitch Max        =    2000
  1083. Hit Pitch Min        =    -3000
  1084. Hit Pitch Max        =    2000
  1085.  
  1086. P200 Explosion Sound    =    w_plasma200_bullet_hit
  1087.  
  1088. Debug Script        =    0
  1089.  
  1090.  
  1091.  
  1092. [zWolfSpider (Industrial)]
  1093. Death Sound            =    a_regulator_death
  1094. Hit1 Sound            =    a_sentinel_hit_02
  1095. Hit2 Sound            =    a_sentinel_hit_03
  1096. Fire Sound            =    w_shrieker_m_gun_fire
  1097. Step Sound            =    a_wolf_step
  1098. Ghost Spawn Sound        =    a_wolf_fire
  1099.  
  1100. Health            =    8.0
  1101. Run Speed Min        =    30.6
  1102. Run Speed Max        =    61.2
  1103.  
  1104. Shot Delay Min        =    1.0
  1105. Shot Delay Max        =    3.0
  1106.  
  1107. ; see ghost spider for shot damage
  1108. ; ShotDamage        =    10.0
  1109. Max Ghosts Spiders    =    4
  1110.  
  1111. [zWolfSpider (Sovkhan)]
  1112. Death Sound            =    a_regulator_death
  1113. Hit1 Sound            =    a_sentinel_hit_02
  1114. Hit2 Sound            =    a_sentinel_hit_03
  1115. Fire Sound            =    w_shrieker_m_gun_fire
  1116. Step Sound            =    a_wolf_step
  1117. Ghost Spawn Sound        =    a_wolf_fire
  1118.  
  1119. Health            =    8.0
  1120. Run Speed Min        =    30.6
  1121. Run Speed Max        =    61.2
  1122.  
  1123. Shot Delay Min        =    1.0
  1124. Shot Delay Max        =    3.0
  1125.  
  1126. ; see ghost spider for shot damage
  1127. ; ShotDamage        =    12.0
  1128. Max Ghosts Spiders    =    8
  1129.  
  1130.  
  1131.  
  1132. [zSlave1]
  1133. Death Sound                    =    a_piranha_death
  1134. Hit Sound                    =    a_slave0_hit_03
  1135. Step Sound                    =    a_sentinel_step
  1136.  
  1137. Hand Attack Range                =    100.0
  1138. Punch Damage                =    5.0
  1139. Punch Force                    =    50.0
  1140.  
  1141. Iron Roar Shot Damage            =    2.0
  1142. Iron Roar Shot Speed            =    5.0
  1143. Iron Roar Shot Gravity            =    0.0
  1144. Iron Roar Shot Delay Min        =    2.0
  1145. Iron Roar Shot Delay Max        =    7.0
  1146. Iron Roar Shot Delay2 Min        =    0.25
  1147. Iron Roar Shot Delay2 Max        =    0.5
  1148. Iron Roar Num Shots Min            =    4
  1149. Iron Roar Num Shots Max            =    8
  1150. Iron Roar Horizontal Inaccuracy    =    7.0
  1151. Iron Roar Vertical Inaccuracy        =    5.0
  1152. Iron Roar Switch Timer            =    10.0
  1153.  
  1154. Ironroar Loop Sound            =    w_ironroar_m_gun_fire_loop
  1155. Ironroar Outro Sound            =    w_ironroar_m_gun_fire_outro
  1156. Iron Roar Fire Pitch Min        =    0
  1157. Iron Roar Fire Pitch Max        =    0
  1158.  
  1159. Plasma 200 Shot Damage            =    2.0
  1160. Plasma 200 Shot Speed            =    5.0
  1161. Plasma 200 Shot Gravity            =    0.0
  1162. Plasma 200 Shot Delay Min        =    2.0
  1163. Plasma 200 Shot Delay Max        =    7.0
  1164. Plasma 200 Shot Delay2 Min        =    0.25
  1165. Plasma 200 Shot Delay2 Max        =    0.5
  1166. Plasma 200 Num Shots Min        =    4
  1167. Plasma 200 Num Shots Max        =    8
  1168. Plasma 200 Horizontal Inaccuracy    =    7.0
  1169. Plasma 200 Vertical Inaccuracy    =    5.0
  1170. Plasma 200 Splatter Damage        =    0.0
  1171. Plasma 200 Splatter Radius        =    0.0
  1172. Plasma 200 Switch Timer            =    10.0
  1173. Plasma 200 Fire Sound            =    w_plasma200_gun_fire
  1174. Plasma 200 Fire Pitch Min        =    0
  1175. Plasma 200 Fire Pitch Max        =    0
  1176.  
  1177. Plasma Burst Shot Damage        =    2.0
  1178. Plasma Burst Shot Speed            =    5.0
  1179. Plasma Burst Shot Gravity        =    0.0
  1180. Plasma Burst Shot Delay Min        =    2.0
  1181. Plasma Burst Shot Delay Max        =    7.0
  1182. Plasma Burst Num Shots Min        =    4
  1183. Plasma Burst Num Shots Max        =    4
  1184. Plasma Burst Horizontal Inaccuracy    =    7.0
  1185. Plasma Burst Vertical Inaccuracy    =    5.0
  1186. Plasma Burst Splatter Damage        =    0.0
  1187. Plasma Burst Splatter Radius        =    0.0
  1188. Plasma Burst Switch Timer        =    10.0
  1189. Plasma Burst Fire Sound            =    w_plasma200_gun_fire
  1190. Plasma Burst Fire Pitch Min        =    0
  1191. Plasma Burst Fire Pitch Max        =    0
  1192.  
  1193. Plasma Rail Shot Delay Min        =    5.0
  1194. Plasma Rail Shot Delay Max        =    5.0
  1195. Plasma Rail Shot Delay2 Min        =    5.5
  1196. Plasma Rail Shot Delay2 Max        =    5.5
  1197. Plasma Rail Num Shots Min        =    1
  1198. Plasma Rail Num Shots Max        =    1
  1199. Plasma Rail Shot Damage            =    6.0
  1200. Plasma Rail Push Force            =    50.0
  1201. Plasma Rail Patch                =    w_plasma200_patch
  1202. Plasma Rail Switch Timer        =    10.0
  1203. Plasma Rail Fire Sound            =    w_plasma200_gun_fire
  1204. Plasma Rail Fire Pitch Min        =    0
  1205. Plasma Rail Fire Pitch Max        =    0
  1206.  
  1207. Shrieker Shot Delay Min            =    3.0
  1208. Shrieker Shot Delay Max            =    7.0
  1209. Shrieker Shot Delay2 Min        =    1
  1210. Shrieker Shot Delay2 Max        =    3
  1211. Shrieker Num Shots Min            =    4
  1212. Shrieker Num Shots Max            =    8
  1213. Shrieker Shot Damage            =    8.0
  1214. Shrieker Shot Speed            =    4.0
  1215. Shrieker Horizontal Inaccuracy    =    7.0
  1216. Shrieker Vertical Inaccuracy        =    5.0
  1217. Shrieker Splatter Damage        =    6.0
  1218. Shrieker Splatter Radius        =    60.0
  1219. Shrieker Fire Sound            =    w_shrieker_m_gun_fire
  1220. Shrieker Fire Pitch Min            =    0
  1221. Shrieker Fire Pitch Max            =    0
  1222.  
  1223. Stone Dog Shot Delay Min        =    3.0
  1224. Stone Dog Shot Delay Max        =    7.0
  1225. Stone Dog Shot Delay2 Min        =    1
  1226. Stone Dog Shot Delay2 Max        =    2
  1227. Stone Dog Num Shots Min            =    4
  1228. Stone Dog Num Shots Max            =    8
  1229. Stone Dog Shot Damage            =    8.0
  1230. Stone Dog Shot Speed            =    4.0
  1231. Stone Dog Horizontal Inaccuracy        =    7.0
  1232. Stone Dog Vertical Inaccuracy        =    5.0
  1233. Stone Dog Yaw Clip Angle        =    12.0
  1234. Stone Dog Pitch Clip Angle        =    12.0
  1235. Stone Dog Turn Time Limit        =    8.0
  1236. Stone Dog Life Span            =    12.0
  1237. Stone Dog Splatter Damage        =    6.0
  1238. Stone Dog Splatter Radius        =    60.0
  1239. Stone Dog Fire Sound            =    w_shrieker_m_gun_fire
  1240. Stone Dog Fire Pitch Min        =    0
  1241. Stone Dog Fire Pitch Max        =    0
  1242.  
  1243. Slave1 Health                =    16.0
  1244. Slave2 Health                =    20.0
  1245. Death Radius                =    50.0
  1246. Death Radius Damage            =    20.0
  1247. Fall Height                    =    1125.0
  1248.  
  1249. Ambient Modifier                =    0.0
  1250. Explode Hierarchy                =    -5.0
  1251.  
  1252.  
  1253. ;     LITTLE AI GUYS
  1254.  
  1255. [zZeppelin]
  1256. Advertisement Time            = 190.0;
  1257.  
  1258. ; explosion types
  1259. ;    0 = Small
  1260. ;    1 = Glass
  1261. ;    2 = Big
  1262. Explosion Type                =    0
  1263.  
  1264. [zAPC]
  1265. Engine Sound        =    v_m99_engine_loop
  1266. Fire Sound            =    w_firestreak_gun_fire
  1267. Doors Open Sound        =    v_apc_doors_open
  1268. Doors Close Sound        =    v_apc_doors_close
  1269. Deploy Sound        =    v_apc_unload
  1270.  
  1271. Health            =     1.0
  1272. Shot Damage            =    1.0
  1273. Ambient Modifier        =    0.6
  1274.  
  1275. ; explosion types
  1276. ;    0 = Small
  1277. ;    1 = Glass
  1278. ;    2 = Big
  1279. Explosion Type    =    0
  1280.  
  1281.  
  1282. [zBloodKnight]
  1283. Fire Sound            =    w_penetrator_gun_fire
  1284.  
  1285. Shot Damage            =    1.0
  1286. Shot Speed            =    2.5
  1287. Shot Gravity        =    0.0
  1288. Shot Delay Min        =    1
  1289. Shot Delay Max        =    4
  1290. Horizontal Inaccuracy    =    7.0
  1291. Vertical Inaccuracy    =    10.0
  1292. Shot Explosion Damage    =    10.0
  1293. Shot Explosion Radius    =    20.0
  1294. Shot Explosion Force    =    0.0
  1295.  
  1296. Scent Time            =    .05
  1297. Scent Turn Rate        =    0.5
  1298. Retreat Speed        =    100.0
  1299. Pursuit Speed Min        =    100
  1300. Pursuit Speed Max        =    160
  1301.  
  1302. Jump Gravity        =    -0.15
  1303. Jump Attack Range        =    300.0
  1304. Jump Attack Speed        =    220.0
  1305. Jump Delay Min        =    1.0
  1306. Jump Delay Max        =    5.0
  1307.  
  1308. Weld Damage            =    2.0
  1309. Weld Delay            =    0.5
  1310. Weld Timeout        =    5.0
  1311.  
  1312. Health            =    1.0
  1313. Ambient Modifier        =    0.0
  1314. Explode Hierarchy        =    -5.0
  1315.  
  1316. ; explosion types
  1317. ;    0 = Small
  1318. ;    1 = Glass
  1319. ;    2 = Big
  1320. Explosion Type        =    0
  1321.  
  1322. Death Sound            =    a_piranha_death
  1323. Hit1 Sound            =    a_sentinel_hit_01
  1324. Hit2 Sound            =    a_sentinel_hit_02
  1325. Fire Sound Loop        =    w_penetrator_gun_fire
  1326. Fire Sound Outro        =    w_ironroar_m_gun_fire_outro
  1327. Step Sound            =    a_blackwidow_step
  1328.  
  1329. Fire Pitch Min    =    0
  1330. Fire Pitch Max    =    0
  1331.  
  1332. [zCommando]
  1333. Squish Sound    =    a_ped_squish
  1334. Fire Sound        =    w_commando_gun_fire
  1335.  
  1336. Shot Damage        =    1.0
  1337. Shot Speed        =    5.0
  1338. Shot Gravity    =    0.0
  1339. Ambient Value    =    0.9
  1340.  
  1341. [zConvoy]
  1342. Death Sound        =    v_boat_death
  1343.  
  1344. ; explosion types
  1345. ;    0 = Small
  1346. ;    1 = Glass
  1347. ;    2 = Big
  1348. Explosion Type    =    0
  1349.  
  1350. Debug Script    =    0
  1351.  
  1352. [zFirestreak]
  1353. startspeed        =    1.333
  1354. maxspeed        =    1.333
  1355. acceltime        =    0.0
  1356.  
  1357.  
  1358. [zFireFly]
  1359. Health            =    1.0
  1360.  
  1361. Shot Delay Min        =    2.0
  1362. Shot Delay Max        =    7.0
  1363. Shot Delay2 Min        =    0.25
  1364. Shot Delay2 Max        =    0.5
  1365.  
  1366. Shot Damage            =    0.5
  1367. Shot Speed            =    6.0
  1368. Shot Gravity        =    0.0
  1369. Death Radius        =    50.0
  1370. Death Radius Damage    =    1.0
  1371.  
  1372. Num Shots Min        =    2
  1373. Num Shots Max        =    5
  1374.  
  1375. Pursuit Speed Min        =    90.0
  1376. Pursuit Speed Max        =    120.0
  1377. Scent Delay Min        =    0.75
  1378. Scent Delay Max        =    1.5
  1379. Scent Turn Rate        =    2.0
  1380.  
  1381. Ambient Modifier    =    0.3
  1382.  
  1383. Death Sound        =       e_explosion_small_02
  1384. Fly Sound        =       v_helicopter_fly
  1385. Fire Sound        =       w_helicopter_fire
  1386. Fire Pitch Min    =    -1000
  1387. Fire Pitch Max    =    200
  1388.  
  1389. Explosion Sound Type    =    0
  1390.  
  1391. [zHover]
  1392. DopplerSound    =    v_hovercar_A_doppler
  1393. ExplosionSound    =    e_explosion_generic_01
  1394.  
  1395. [zHyena]
  1396. Shot Delay Min    =    0.5
  1397. Shot Delay Max    =    2.0
  1398.  
  1399. Num Fire Streaks    =    3
  1400. Fire Streak Fire Sound            =    w_firestreak_gun_fire
  1401. Torpedo Fire Sound            =    w_firestreak_gun_fire
  1402. Engine Sound                =    v_hyena_engine_loop
  1403. Engine Pitch Min                =    0
  1404. Engine Pitch Max                =    0
  1405. Bomb Damage                    =    20.0
  1406. Bomb Speed                    =       2.0
  1407. Bomb Gravity                =      -0.04
  1408. Bomb Fire Sound                =    w_firestreak_gun_fire
  1409. Bomb Explosion Sound            =    e_explosion_generic_01
  1410.  
  1411. ; explosion types
  1412. ;    0 = Small
  1413. ;    1 = Glass
  1414. ;    2 = Big
  1415. Explosion Type    =    0
  1416.  
  1417.  
  1418. [zTurret]
  1419.  
  1420. ; plasma turret information
  1421. Plasma Fire Sound            =    w_shrieker_m_gun_fire
  1422. Plasma Rotate Sound        =    a_turret_plasma200_turn
  1423. Plasma Shot Damage        =    4.0
  1424. Plasma Shot Delay            =    1.5
  1425. Plasma Shot Delay2        =    1.0
  1426. Plasma Num Shots            =    2
  1427. Plasma Splatter Damage        =    4.0
  1428. Plasma Splatter Radius        =    20.0
  1429.  
  1430. ; flak gun information
  1431. Flak Fire Sound            =    w_flakgun_fire
  1432. Flak Rotate Sound            =    a_turret_plasma200_turn
  1433. Flak Shot Damage            =    0.5
  1434. Flak Shot Delay            =    2.0
  1435. Flak Shot Delay2            =    0.05
  1436. Flak Num Shots            =    5
  1437. Flak Shot Gravity            =    -0.05
  1438. Flak Shot Speed            =    2.0
  1439. Flak Target Offset        =    88.0
  1440.  
  1441. ; explosion types
  1442. ;    0 = Small
  1443. ;    1 = Glass
  1444. ;    2 = Big
  1445. Explosion Type    =    0
  1446.  
  1447. [zWalker]
  1448. ; explosion types
  1449. ;    0 = Small
  1450. ;    1 = Glass
  1451. ;    2 = Big
  1452. Explosion Type    =    0
  1453.  
  1454.  
  1455.  
  1456. ;        BOSS RELATED
  1457.  
  1458. [zBoss1]
  1459. ; general stuff
  1460. Trigger Received        =    9101        ; 666
  1461. Time Delay            =    0.0
  1462. Health            =    600.0
  1463. Enraged Health        =    500.0
  1464. Enraged Trigger        =    9102        ; 667
  1465. Max Turn Rate        =    90.0
  1466. Turn Acceleration        =    40.0
  1467. Turn Decceleration    =    60.0
  1468. Hand Attack Range        =    120.0
  1469. Hand Damage            =    30.0
  1470. Beam Trigger        =    9103        ; 1
  1471. Beam Duration Min        =    4.25
  1472. Beam Duration Max        =    4.25
  1473. Beam Damage            =    5.0
  1474. Plasma Trigger        =    9104        ; 2
  1475. Plasma Damage        =    20.0
  1476. Plasma Splatter Damage    =    10.0
  1477. Plasma Splatter Radius    =    20.0
  1478. Plasma Start Speed    =    2.0
  1479. Plasma Max Speed        =    10.0
  1480. Plasma Num Bullets    =    5
  1481. Wave Force            =    100.0
  1482. Wave Damage            =    24.0
  1483. Wave Radius            =    600.0
  1484. Wave Sound            =    b1 wave attack sound
  1485.  
  1486. Red Ambient Value    =    0.2
  1487. Greem Ambient Value    =    0.2
  1488. Blue Ambient Value    =    0.2
  1489.  
  1490. Head Armor            =    66.0
  1491. Body Armor            =    400.0
  1492. Leg Armor            =    400.0
  1493. Death Trigger        =    9105        ; 9999
  1494. Health Meter Start Trigger    =    0
  1495. Health Meter End Trigger    =    0
  1496.  
  1497. ; audio stuff
  1498. Intro Rise Sound        =    b_boss1_intro_raise
  1499. Intro Chains Sound    =    b_boss1_intro_chain_break
  1500. Intro Roar Sound        =    b_boss1_intro_roar
  1501. Fire1 Intro Sound        =    b_boss1_fire1_intro
  1502. Fire2 Intro Sound        =    b_boss1_fire2_intro
  1503. Fire1 Loop Sound        =    b_boss1_fire1_loop
  1504. Fire1 Outro Sound        =    b_boss1_fire1_outro
  1505. Fire1 Sizzle Sound    =    b_boss1_fire1_sizzle_loop
  1506. Fire Plasma Sound        =    b_boss1_fire3
  1507. Turn Sound            =    b_boss1_turn_loop
  1508. Aggravated Roar Sound    =    b_boss1_phase2_roar
  1509. Death Sound            =    b_boss1_die
  1510. Meat Hit Sound        =    b_boss1_hit_meat
  1511. Armor Hit Sound        =    b_boss1_hit_armor
  1512.  
  1513. [zBoss2]
  1514. ; general stuff
  1515. Height Distance        =    50.0
  1516. Height End Distance    =    10.0
  1517. Heavy Hit            =    10.0
  1518. Health            =    1000.0
  1519.  
  1520. Health Meter Start Trigger    =    0
  1521. Health Meter End Trigger    =    0
  1522.  
  1523. Debug Script        =    0
  1524.  
  1525. ; audio
  1526. JetsSound                =    b_boss2_jets_loop
  1527. FM1FireSound            =    b_boss2_plasma_fire
  1528. FM2FireSound            =    b_boss2_missile_fire
  1529. Fm2OpenSound            =    b_boss2_missile_hatch
  1530. MegaChargeSound            =    b_boss2_beam_charge_loop
  1531. MegaFireSound            =    b_boss2_beam_fire
  1532. BOOWSound                =    b_boss2_water_out
  1533. BIW                    =    b_boss2_water_in
  1534. Hit1Sound                =    b_boss2_hit_01
  1535. Hit2Sound                =    b_boss2_hit_02
  1536. Hit3Sound                =    b_boss2_hit_03
  1537. DeathSound                =    b_boss2_die2
  1538.  
  1539. ; phase one stuff
  1540. Phase One Start Trigger        =    997
  1541. Phase One Timer            =    4.0
  1542. Phase One Path            =    h_path_phase01
  1543. Phase One Shot Start Trigger    =    1000
  1544. Phase One Shot End Trigger    =    1001
  1545.  
  1546. ; phase two stuff
  1547. Phase Two Damage            =    60.0
  1548. Phase Two Timer            =    1.0
  1549. Phase Two Path            =    h_path_phase02
  1550. Phase Two Trigger            =    1002
  1551. Phase Two Shot Start Trigger    =    1100
  1552. Phase Two Shot End Trigger    =    1101
  1553.  
  1554. ; phase three stuff
  1555. Phase Three Damage        =    70.0
  1556. Phase Three Timer            =    0.5
  1557. Phase Three Path            =    h_path_phase03
  1558. Phase Three Start Trigger    =    1203
  1559. Phase Three Trigger        =    1204
  1560. Phase Three Shot Start Trigger=    1200
  1561. Phase Three Shot End Trigger    =    1201
  1562.  
  1563. ; fire mode one stuff
  1564. FM1 Shot Trigger            =    1
  1565. FM1 Num Shots Min            =    2
  1566. FM1 Num Shots Max            =    4
  1567. FM1 Shot Delay Min        =    0.30
  1568. FM1 Shot Delay Max        =    0.40
  1569. FM1 Shot Damage            =    1.0
  1570. FM1 Horizontal Inaccuracy    =    8.0
  1571. FM1 Verticle Inaccuracy        =    8.0
  1572. FM1 Explosion Sound        =    w_plasma200_bullet_hit
  1573. FM1 Splatter Damage        =    1.0
  1574. FM1 Splatter Radius        =    10.0
  1575. FM1 Start Speed            =    13.0
  1576. FM1 Max Speed            =    30.0
  1577.  
  1578. ; fire mode two stuff
  1579. FM2 Shot Trigger            =    2
  1580. FM2 Shot Damage            =    4.0
  1581. FM2 MissileSpeed            =    2.0
  1582. FM2 MissileYawClipValue        =    6.0
  1583. FM2 MissilePitchClipValue    =    4.0
  1584. FM2 MissileTurnTimeLimit    =    8.0
  1585. FM2 MissileLifespan        =    12.0
  1586.  
  1587. ; fire mode three stuff
  1588. FM3 Shot Trigger            =    3
  1589.  
  1590. ; fire mode four stuff
  1591. FM4 Shot Trigger            =    4
  1592. FM4 Target1 Name            =    1st_pipe_chunk
  1593. FM4 Target1                =    10
  1594. FM4 Target1    Destroyed        =    11
  1595.  
  1596. ; mega weapon stuff
  1597. Megashot Timer            =    4.0
  1598. Megashot Charge Time        =    2.0
  1599. Megashot Fire Time        =    1.0
  1600. Megashot Damage            =    20.0
  1601. Megashot Interrupt Damage    =    10.0
  1602. Megashot Turn Rate Max        =    90.0
  1603. Megashot Acceleration        =    40.0
  1604. Megashot Decceleration        =    60.0
  1605.  
  1606. [zBoss3]
  1607. Phase1 Health            =    750.0
  1608. Phase2 Health            =    250.0
  1609. Phase2 Final Merge Health    =    100.0
  1610.  
  1611. Shot Delay Min                    =    0.25
  1612. Shot Delay Max                    =    0.5
  1613. Num Shots Min                    =    5
  1614. Num Shots Max                    =    7
  1615. Plasma Shot Damage                =    5.0
  1616. Plasma Shot Speed                    =    5.0
  1617. Plasma Splatter Damage                =    0.0
  1618. Plasma Splatter Radius                =    0.0
  1619. Plasma Horizontal Inaccuracy            =    1.0
  1620. Plasma Vertical Inaccuracy            =    1.0
  1621. Plasma Patch                    =    w_plasma200_patch
  1622.  
  1623. Alpha Plasma Activation Trigger            =    8104
  1624. Beta Plasma Activation Trigger            =    8108
  1625.  
  1626. Bomb Damage                    =    10.0
  1627. Bomb Speed                    =    2.0
  1628. Bomb Gravity                =    -0.04
  1629. Explosion Damage                =    10.0
  1630. Explosion Radius                =    20.0
  1631. Explosion Force                =    0.0
  1632.  
  1633. Death Trigger Sent                =    8699
  1634.  
  1635. Alpha Bomb Activation Trigger            =    8105
  1636. Beta Bomb Activation Trigger            =    8109
  1637.  
  1638. Dark Matter Storm Trigger Sent        =    8106
  1639. Dark Matter Storm Start Trigger Received    =    8110
  1640. Merged Trigger Sent                =    8111
  1641. Unmerged Trigger Sent                =    8112
  1642.  
  1643. Dark Matter Storm Time Min            =    5.0
  1644. Dark Matter Storm Time Max            =    5.0
  1645.  
  1646. Merge Interrupt Damage                =    100
  1647. Unmerge Damage                    =    150
  1648.  
  1649. Alpha Merge Point                    =    alpha_emitter
  1650. Beta Merge Point                    =    beta_emitter
  1651.  
  1652. Alpha Health Meter Start Trigger        =    0
  1653. Alpha Health Meter End Trigger        =    0
  1654. Beta Health Meter Start Trigger        =    0
  1655. Beta Health Meter End Trigger            =    0
  1656. Delta Health Meter Start Trigger        =    0
  1657. Delta Health Meter End Trigger        =    0
  1658.  
  1659. [zBoss4]
  1660. Health                =    1000.0
  1661. Ambient Modifier            =    0.0
  1662. Start Trigger            =    9100
  1663. Death Trigger            =    9101
  1664. Health Meter Start Trigger    =    0
  1665. Health Meter End Trigger    =    0
  1666.  
  1667. Movement Delay            =    1.0
  1668. Approach Distance            =    100
  1669. Approach Lag Distance        =    50.0
  1670. Movement Radius            =    500.0
  1671. Movement Speed            =    65.0
  1672. Turn Rate                =    180.0
  1673.  
  1674. Piller Up Trigger Received    =    9106
  1675. Piller Down Trigger Received    =    9107
  1676. Four Pillers Up Damage Mult    =    0.0
  1677. Three Pillers Up Damage Mult    =    0.2
  1678. Two Pillers Up Damage Mult    =    0.4
  1679. One Pillers Up Damage Mult    =    0.8
  1680. Zero Pillers Up Damage Mult    =    1.5
  1681.  
  1682. Phase Distance Tolerance    =    100.0
  1683. Phase Delay Min            =    3.0
  1684. Phase Delay Max            =    5.0
  1685. Phase Point 1 Name        =    h_phase1
  1686. Phase Point 2 Name        =    h_phase2
  1687. Phase Point 3 Name        =    h_phase3
  1688. Phase Point 4 Name        =    h_phase4
  1689.  
  1690.  
  1691. DMAT Trigger Received        =    9120
  1692. DMAT Health                =    2000.0
  1693. DMAT Num Shots Min        =    3
  1694. DMAT Num Shots Max        =    5
  1695. DMAT Damage                =    8.0
  1696. DMAT Speed                =    6.0
  1697. DMAT Gravity            =    -0.02
  1698. DMAT Horizontal Inaccuracy    =    7.0
  1699. DMAT Vertical Inaccuracy    =    5.0
  1700.  
  1701. Beam Turn Rate Max        =    180.0
  1702. Beam Acceleration            =    40.0
  1703. Beam Decceleration        =    60.0
  1704. Beam Damage                =    3.0
  1705. Beam Duration Min            =    5.0
  1706. Beam Duration Max            =    7.0
  1707.  
  1708. Vortex Duration Min        =    2.0
  1709. Vortex Duration Max        =    5.0
  1710. Vortex Damage            =    10.0
  1711. Vortex Vampire Multiplier    =    3.0
  1712.  
  1713. Discharge Distance        =    100.0
  1714. Discharge Damage            =    15.0
  1715.  
  1716. [zPillar]
  1717. Down Time Min            =    15.0
  1718. Down Time Max            =    15.0
  1719. Down Speed                =    4.0
  1720. Down Damage                =    10.0
  1721. Up Interrupt Damage        =    10.0
  1722.  
  1723. Up Trigger Sent            =    9106
  1724. Down Trigger Sent            =    9107
  1725.  
  1726. Vortex Loop Sound            =    vortex loop sound
  1727. Vortex Hit Loop Sound        =    vortex hit loop sound
  1728. Vortex Outro Sound        =    vortex outro sound
  1729. Discharge Loop Sound        =    discharge loop sound
  1730. Mouth Loop Sound            =    mouth loop sound
  1731. Mouth Outro Sound            =    mouth outro loop sound
  1732. DMAT Fire Sound            =    dmat fire sound
  1733.  
  1734. [zBoss5]
  1735.  
  1736. ; general stuff
  1737. Health                    =    2300.0
  1738. Walking Tolerance                =    45.0
  1739. Weapon Destroyed Trigger Sent        =    666
  1740. Start Trigger                =    9200
  1741. Death Trigger                =    46
  1742. Health Meter Start Trigger        =    9200
  1743. Health Meter End Trigger        =    0
  1744.  
  1745. Debug Script                =    0
  1746.  
  1747. ; phase one stuff
  1748. Phase One Damage                =    800.0
  1749. Phase One Speed Multiplyer        =    1.0
  1750. Phase One End Trigger Sent        =    667
  1751.  
  1752. ; phase two stuff
  1753. Phase Two Damage                =    1200.0
  1754. Phase Two Speed Multiplyer        =    2.0
  1755. Phase Two End Trigger Sent        =    668
  1756.  
  1757. ; phase three stuff
  1758. Phase Three Speed Multiplyer        =    3.0
  1759.  
  1760. ; fire mode one stuff  - Giant Iron Roar
  1761. FM1 Shot Trigger                =    9100
  1762. FM1 Shot Delay Min            =    0.05
  1763. FM1 Shot Delay Max            =    0.1
  1764. FM1 Num Shots Min                =    20
  1765. FM1 Num Shots Max                =    70
  1766. FM1 Bullet Damage                =    5.0
  1767. FM1 Horizontal Inaccuracy        =    9.0
  1768. FM1 Verticle Inaccuracy            =    9.0
  1769. FM1 Patch                    =    w_ironroar_patch
  1770. FM1 Explosion                =    e_spark_center
  1771. FM1 Shot Speed                =    8.0
  1772. FM1 Shot Gravity                =    -0.02
  1773. FM1 Health                    =    100.0
  1774.  
  1775. ; fire mode two stuff    - Giant Plasma 200
  1776. FM2 Shot Trigger                =    9101
  1777. FM2 Shot Delay Min            =    0.75
  1778. FM2 Shot Delay Max            =    1.75
  1779. FM2 Num Shots Min                =    4
  1780. FM2 Num Shots Max                =    16
  1781. FM2 Plasma Damage                =    15.0
  1782. FM2 Horizontal Inaccuracy        =    7.0
  1783. FM2 Verticle Inaccuracy            =    5.0
  1784. FM2 Explosion Sound            =    w_plasma200_bullet_hit
  1785. FM2 Patch                    =    w_plasma200_patch
  1786. FM2 Explosion                =    w_plasma200_hit
  1787. FM2 Shot Start Speed            =    10.0
  1788. FM2 Shot Max Speed            =    50.0
  1789. FM2 Health                    =    100.0
  1790. FM2 Splatter Damage            =    10.0
  1791. FM2 Splatter Radius            =    20.0
  1792.  
  1793.  
  1794. ; fire mode three stuff    - Homing Rockets
  1795. FM3 Shot Trigger                =    9102
  1796. FM3 Missle Damage                =    2.0
  1797. FM3 Missle Splatter Damage        =    6.0
  1798. FM3 Missle Splatter Radius        =    100.0
  1799. FM3 Missile Speed                =    3.0
  1800. FM3 Health                    =    100.0
  1801. FM3 Explosion Sound            =    e_explosion_default
  1802. FM3 Num Shots Min                =    4.0
  1803. FM3 Num Shots Max                =    4.0
  1804. FM3 Shot Delay Min            =    1.0
  1805. FM3 Shot Delay Max            =    1.0
  1806. FM3 MissileYawClipValue            =   6.0
  1807. FM3 MissilePitchClipValue        =   4.0
  1808. FM3 MissileTurnTimeLimit        =   8.0
  1809. FM3 MissileLifespan            =   12.0
  1810.  
  1811. ; fire mode four stuff    - Mouth Beam
  1812. FM4 Shot Trigger                =    9103
  1813. FM4 Max Turn Rate                =    40.0
  1814. FM4 Turn Acceleration            =    20.0
  1815. FM4 Turn Decceleration            =    500
  1816. FM4 Beam Duration Min            =    4.0
  1817. FM4 Beam Duration Max            =    10.0
  1818. FM4 Beam Damage                =    3.0
  1819.  
  1820. ; fire mode five stuff    - Giant Plasma Rail
  1821. FM5 Shot Trigger                =    9104
  1822. FM5 Rail Damage                =    15.0
  1823. FM5 Health                    =    100.0
  1824.  
  1825. ; fire mode six stuff    - Fist Slam
  1826. FM6 Shot Trigger                =    9105
  1827.  
  1828. ; fire mode seven stuff    - Dark Matter Summoning
  1829. FM7 Shot Trigger_1                =    9106
  1830. FM7 Duration Min_1                =    5.0
  1831. FM7 Duration Max_1                =    10.0
  1832. FM7 Shot Trigger_2                =    9107
  1833. FM7 Duration Min_2                =    5.0
  1834. FM7 Duration Max_2                =    10.0
  1835. FM7 Shot Trigger_3                =    9108
  1836. FM7 Duration Min_3                =    5.0
  1837. FM7 Duration Max_3                =    10.0
  1838. FM7 Shot Trigger_4                =    9109
  1839. FM7 Duration Min_4                =    5.0
  1840. FM7 Duration Max_4                =    10.0
  1841. FM7 Shot Trigger_5                =    9110
  1842. FM7 Duration Min_5                =    5.0
  1843. FM7 Duration Max_5                =    10.0
  1844. FM7 Shot Trigger_6                =    9111
  1845. FM7 Duration Min_6                =    5.0
  1846. FM7 Duration Max_6                =    10.0
  1847.  
  1848.  
  1849. [zCounter]
  1850. Debug Script    =    0
  1851.  
  1852. [zCruiser]
  1853. ; parts of the cruiser
  1854. Base            =    a_nemesis
  1855. Door1            =    nemesis_door_01
  1856. Door2            =    nemesis_door_02
  1857. Door3            =    nemesis_door_03
  1858. Gun1            =    nemesis_gun_01
  1859. Gun2            =    nemesis_gun_02
  1860. Gun3            =    nemesis_gun_03
  1861.  
  1862. ; the jammers
  1863. Jammer1            =    h_jammer_01
  1864. Jammer1 ID        =    1900
  1865. Jammer1 Path 1    =    h_path_jammer_01
  1866. Jammer1 Path 2    =    h_path_jammer_02
  1867. Jammer1 Path 3    =    h_path_jammer_03
  1868. Jammer2            =    h_jammer_02
  1869. Jammer2 ID        =    1901
  1870. Jammer2 Path 1    =    h_path_jammer_04
  1871. Jammer2 Path 2    =    h_path_jammer_05
  1872. Jammer2 Path 3    =    h_path_jammer_06
  1873. Jammer3            =    h_jammer_03
  1874. Jammer3 ID        =    1902
  1875. Jammer3 Path 1    =    h_path_jammer_07
  1876. Jammer3 Path 2    =    h_path_jammer_08
  1877. Jammer3 Path 3    =    h_path_jammer_09
  1878.  
  1879. ; cruiser path
  1880. Path            =    h_nemesis_path
  1881. Path Trigger    =    10000
  1882.  
  1883. ; death information received
  1884. Death Trigger    =    90211
  1885.  
  1886. ; audio
  1887. DeathSound        =    v_nemesis_die
  1888. MoveSound        =    v_nemesis_move_loop
  1889. IdleSound        =    v_nemesis_move_idle
  1890.  
  1891. Debug Script    =    0
  1892.  
  1893. [zDoor]
  1894. JawOpenIntroSound    =    e_swr_door_jaw_open_intro
  1895. JawOpenLoopSound    =    e_swr_door_jaw_open_loop
  1896. JawOpenOutroSound    =    e_swr_door_jaw_open_outro
  1897. JawOpenStuckSound    =    e_swr_door_jaw_open_stuck
  1898. JawCloseIntroSound    =    e_swr_door_jaw_close_intro
  1899. JawCloseLoopSound    =    e_swr_door_jaw_close_loop
  1900. JawCloseOutroSound    =    e_swr_door_jaw_close_outro
  1901.  
  1902. ApertureOpenSound    =    e_swr_door_aperture_open
  1903. ApertureCloseSound    =    e_swr_door_aperture_close
  1904.  
  1905. Debug Script    =    0
  1906.  
  1907. [zDriver]
  1908. SquishSound        =    a_ped_squish
  1909. Scream1Sound    =    a_ped_scream_female_generic
  1910. Scream2Sound    =    a_ped_scream_female_help
  1911. Scream3Sound    =    a_ped_scream_female_no_01
  1912. Scream4Sound    =    a_ped_scream_female_no_02
  1913. Scream5Sound    =    a_ped_scream_female_ohgod
  1914. Scream6Sound    =    a_ped_scream_male_generic
  1915. Scream7Sound    =    a_ped_scream_male_help
  1916. Scream8Sound    =    a_ped_scream_male_no_01
  1917. Scream9Sound    =    a_ped_scream_male_no_02
  1918. Scream10Sound    =    a_ped_scream_male_ohgod
  1919.  
  1920. [zDropShip]
  1921. Health                =    100.0
  1922. Splatter Damage        =    10.0
  1923. Splatter Radius        =    100.0
  1924. Explosion Template    =    e_explosion_core
  1925.  
  1926.  
  1927. [zExplosion]
  1928. ExplosionSoundPitchMax    =    2000
  1929. ExplosionSoundPitchMin    =    -3000
  1930.  
  1931.  
  1932.  
  1933. [zManta (Sovkhan)]
  1934. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  1935. Torpedo Fire Sound        =    w_firestreak_gun_fire
  1936. Engine Sound            =    v_hyena_engine_loop
  1937. Engine Pitch Min            =    0
  1938. Engine Pitch Max            =    0
  1939.  
  1940. Health                =    50.0
  1941.  
  1942. ; explosion types
  1943. ;    0 = Small
  1944. ;    1 = Glass
  1945. ;    2 = Big
  1946. Explosion Type    =    2
  1947.  
  1948. ; splatter damage is only done if manta is
  1949. ; "Not Carrying" cargo (setable in MAX)
  1950. Radius Damage                =    80.0
  1951. Radius                    =    50.0
  1952.  
  1953. [zManta (Rebel)]
  1954. Fire Streak Fire Sound        =    w_firestreak_gun_fire
  1955. Torpedo Fire Sound        =    w_firestreak_gun_fire
  1956. Engine Sound            =    v_hyena_engine_loop
  1957. Engine Pitch Min            =    0
  1958. Engine Pitch Max            =    0
  1959.  
  1960. Health                        =    15.0
  1961.  
  1962. ; explosion types
  1963. ;    0 = Small
  1964. ;    1 = Glass
  1965. ;    2 = Big
  1966. Explosion Type    =    2
  1967.  
  1968. ; splatter damage is only done if manta is
  1969. ; "Not Carrying" cargo (setable in MAX)
  1970. Radius Damage                =    80.0
  1971. Radius                    =    50.0
  1972.  
  1973. [zMine]
  1974. ; explosion types
  1975. ;    0 = Small
  1976. ;    1 = Glass
  1977. ;    2 = Big
  1978. Explosion Type    =    2
  1979.  
  1980. [zMortar]
  1981. ExplosionSound    =    e_explosion_generic_04
  1982.  
  1983. [zCrowd]
  1984. Walk Speed Min        =    15.0
  1985. Walk Speed Max        =    30.0
  1986. Turn Delay Min        =    15.0
  1987. Turn Delay Max        =    20.0
  1988. Turn Degrees Min        =    10.0
  1989. Turn Degrees Max        =    50.0
  1990.  
  1991. [zPed]
  1992. SquishSound        =    a_ped_squish
  1993. Scream1Sound    =    a_ped_scream_female_generic
  1994. Scream2Sound    =    a_ped_scream_female_help
  1995. Scream3Sound    =    a_ped_scream_female_no_01
  1996. Scream4Sound    =    a_ped_scream_female_no_02
  1997. Scream5Sound    =    a_ped_scream_female_ohgod
  1998. Scream6Sound    =    a_ped_scream_male_generic
  1999. Scream7Sound    =    a_ped_scream_male_help
  2000. Scream8Sound    =    a_ped_scream_male_no_01
  2001. Scream9Sound    =    a_ped_scream_male_no_02
  2002. Scream10Sound    =    a_ped_scream_male_ohgod
  2003.  
  2004. [zPickup]
  2005. IdleSound            =    P_HEALTH_IDLE_LOOP
  2006. PickupHealthSound        =    A_SLAVE0_COLLECT_HEALTH
  2007. PickupSound            =    A_SLAVE0_COLLECT_ITEM
  2008.  
  2009. [wHud]
  2010. ; value at which the text number goes red
  2011. Slug Red Threshold    = 20
  2012. Slug Energy Threshold    = 20
  2013. Slug Missile Threshold    = 5
  2014. Health Red Threshold    = 20
  2015.  
  2016. ; screen icons location, relative to a 640x480 screen. It will scale correctly for other sizes
  2017. Health X                = 534
  2018. Health Y                = 446
  2019. Slug Ammo X                = 10
  2020. Slug Ammo Y                = 366
  2021. Energy Ammo X            = 10
  2022. Energy Ammo Y            = 402
  2023. Missile Ammo X            = 10
  2024. Missile Ammo Y            = 438
  2025. Chat X                = 1
  2026. Chat Y                = 350
  2027.  
  2028.  
  2029.  
  2030. [zPlayer]
  2031.  
  2032. Num Slug Pickup        = 30
  2033. Num Energy Pickup        = 25
  2034. Num Missile Pickup    = 6
  2035.  
  2036. Max Slug Ammo        = 300
  2037. Max Energy Ammo        = 100
  2038. Max Missile Ammo        = 50
  2039.  
  2040. Gib Health            = -20.0
  2041. Stomp Radius        = 60.0
  2042. Stomp Damage        = 1.0
  2043. Stomp Look Angle        = 10.0
  2044. Punch Hand Damage        = 1.2
  2045. Punch Hand Range        = 40.0
  2046. Punch Girder Damage    = 1.5
  2047. Punch Girder Range    = 60.0
  2048.  
  2049. Punch 1 Whiff    =    w_slave0_punch_whiff
  2050. Punch 2 Whiff    =    w_slave0_punch_whiff
  2051. Punch 3 Whiff    =    w_slave0_punch_whiff
  2052. Punch 4 Whiff    =    w_slave0_punch_whiff
  2053. Girder Whiff    =    w_slave0_pipe_whoosh
  2054.  
  2055. Punch 1 Hit        =    w_slave0_punch_hit
  2056. Punch 2 Hit        =    w_slave0_punch_hit
  2057. Punch 3 Hit        =    w_slave0_punch_hit
  2058. Punch 4 Hit        =    w_slave0_punch_hit
  2059. Girder Hit        =    w_slave0_pipe_hit
  2060.  
  2061. PunchPitchMin    =    -3000
  2062. PunchPitchMax    =    1000
  2063.  
  2064. Ouch Sound 1    =    a_slave0_hit_01
  2065. Ouch Sound 2    =    a_slave0_hit_02
  2066. Ouch Sound 3    =    a_slave0_hit_03
  2067. Ouch Sound 4    =    a_slave0_hit_04
  2068.  
  2069. OuchPitchMin    =    -3000
  2070. OuchPitchMax    =    1000
  2071.  
  2072. WaterStepSoundRight        =    a_slave0_step_water_right
  2073. StepSoundRight            =    a_slave0_step_right
  2074. StepSoundRightPitchMax        =    3000
  2075. StepSoundRightPitchMin        =    -4000
  2076.  
  2077. WaterStepSoundLeft        =    a_slave0_step_water_left
  2078. StepSoundLeft            =    a_slave0_step_left
  2079. StepSoundLeftPitchMax        =    3000
  2080. StepSoundLeftPitchMin        =    -4000
  2081.  
  2082. LandSound                =    a_slave0_land
  2083. RoarSound                =    b_boss1_roar_01
  2084. DeathSound                =    a_slave0_death_03
  2085.  
  2086. StrafeIntroSound            =    a_slave0_strafe_intro
  2087. StrafeLoopSound            =    a_slave0_strafe_loop
  2088. StrafeOutroSound            =    a_slave0_strafe_outro
  2089.  
  2090. ReticuleChangeSound        =    i_hud_reticule_switch
  2091. ZuluTargetTimer            =    10.0
  2092.  
  2093.  
  2094. [zSDS]
  2095. Ambient Value        =    0.1
  2096. Explosion Template    =    e_explosion_core
  2097. Splatter Damage        =    0.0
  2098. Splatter Radius        =    0.0
  2099. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2100. ; SS fucked up somehow...  I don't know where these belong -dave
  2101. ;Rocket Fire Sound            =    a_titan_gun_missle_fire
  2102. ;P400 Charge Sound            =    a_titan_gun_arm_charge
  2103. ;P400 Fire Sound                =    a_titan_gun_arm_fire
  2104. ;P400 Hit Sound                =    place holder
  2105. ;P200 Fire Sound                =    place holder
  2106.  
  2107. ;Rocket Fire Pitch Min            =    0
  2108. ;Rocket Fire Pitch Max            =    0
  2109. ;Step Pitch Min                =    0
  2110. ;Step Pitch Max                =    0
  2111. ;Hit Pitch Min                =    0
  2112. ;Hit Pitch Max                =    0
  2113.  
  2114. ;P200 Explosion Sound            =    w_plasma200_bullet_hit
  2115.  
  2116. Debug Script            =    0
  2117.  
  2118. [zSpotLight]
  2119. ; explosion types
  2120. ;    0 = Small
  2121. ;    1 = Glass
  2122. ;    2 = Big
  2123. Explosion Type    =    1
  2124.  
  2125. [zTank]
  2126. Engine Sound        =    v_m99_engine_loop
  2127. Fire Sound            =    w_laser_tank_fire
  2128. Explosion Sound        =    e_explosion_small_02
  2129.  
  2130. Shot Damage            =    2.0
  2131. Shot Speed            =    3.0
  2132. Shot Gravity        =    -0.1
  2133. Shot Delay Min        =    1
  2134. Shot Delay Max        =    2
  2135.  
  2136. Scent Time            =    .05
  2137. Scent Turn Rate        =    0.5
  2138. Retreat Speed        =    100.0
  2139. Pursuit Speed Min        =    80
  2140. Pursuit Speed Max        =    120
  2141.  
  2142. Health            =    1.0
  2143. Ambient Modifier        =    0.6
  2144.  
  2145. [zTimer]
  2146. Debug Script        =    0
  2147.  
  2148. [zTorpedo]
  2149. ExplosionSound        =    e_explosion_generic_04
  2150.  
  2151. [zThrowable]
  2152. Splat Sound            =    a_ped_squish
  2153. Explosion Sound        =    e_explosion_generic_04
  2154. Car Damage            =    2.0
  2155. Hand Weapon Damage    =    2.0
  2156. Ped Damage            =    1.0
  2157.  
  2158. [zTraffic]
  2159. Horn Sound1            =    v_car_a_honk
  2160. Horn Sound2            =    v_car_b_honk
  2161. Doppler Sound1        =    v_car_a_loop
  2162. Doppler Sound2        =    v_car_b_loop
  2163. Doppler Pitch Min        =    0
  2164. Doppler Pitch Max        =    0
  2165.  
  2166. ; explosion types
  2167. ;    0 = Small
  2168. ;    1 = Glass
  2169. ;    2 = Big
  2170. Explosion Type    =    0
  2171.  
  2172. [zTrain]
  2173. Ambient Value        =    0.1
  2174. Impact Damage        =    10.0
  2175. Impact Force        =    50.0
  2176. Splatter Damage        =    10.0
  2177. Splatter Radius        =    100.0
  2178. Explosion Template    =    "e_explosion_core"
  2179.  
  2180. Engine Sound        =    v_train_engine_loop
  2181. Engine Pitch Min        =    0
  2182. Engine Pitch Max        =    0
  2183.  
  2184. ; explosion types
  2185. ;    0 = Small
  2186. ;    1 = Glass
  2187. ;    2 = Big
  2188. Explosion Type    =    2
  2189.  
  2190. [zTrigger]
  2191. Debug Script    =    0
  2192.  
  2193. [zBuilding]
  2194. Screen Shake Amplitude    =    20.0
  2195. Screen Shake Frequency    =    0.5
  2196. Screen Shake Duration    =    1.0
  2197. Screen Shake Max Range    =    500.0
  2198.